My wife Rachel helped with all of these.
Drinking this silvery potion causes the wearer to scintillate, making them easy to spot from a distance but hard to look at from close up. Attacks against this character are made with a -5 penalty, and they reflect magic as per the Reflection spell. Lasts 3 Turns.
When sprayed on a being, the scent of this perfume arouses a frenzy in all nearby, who will pursue in order to get a “piece” of the wearer. Lasts 1 hour.
Applied to a weapon’s handle, this sludge enables the wielder to keep hold of it even when performing the rawest, most experimental combat maneuvers. The wielder rolls a d8 for initiative. Lasts 3 Turns.
Pour this potion on the ground to summon a cloud to do your bidding. A reaction roll is required for orders given underground. Otherwise, it’s friendly. Drink this potion to know the language of clouds, mists, and fogs of all sorts, and command them. Both effects last 1 hour.
Applied to inanimate object, this mayonnaise-like substance stops it from doing whatever it’s supposed to do, permanently. Gulped by a person, they can spout off a superficially convincing if tortured argument about how “nothing” is the appropriate course of action to solve the problem at hand, in order to maintain “the Balance,” whatever that is. Since this is a fantasy game, the argument has a fifty-fifty chance of being true, which is infinitely more than the real world chance of it being true.
When pooled in a dish, bowl, or puddle, you may remotely view any person, place, or thing you can think of. The clarity of the picture is determined by your familiarity. Lasts 1 Turn before evaporating.
Enables breathing in water. What? No, you don’t drink it! You pour it a body of water, and the water becomes breathable. Lasts 3 turns.
When poured on the ground, this oily substance creates a tunnel through any material, 1 meter in diameter. Careful action is required to apply it to a non-horizontal surface. This effect is permanent.
When swallowed, the imbiber gains the ability to consume any amount of loose material, and is capable of swallowing objects of horse size. This effect lasts for 2d6+1 Turns. The character’s stomach will start rumbling loudly 1 Turn before the effect ends. One turn later, the imbiber expels all ingested items, with no harm done save any difficulties that might occur from, say, regurgitating an entire lake of fire while locked in a room.
When poured into a used up potion bottle, this colorless, odorless, and tasteless liquid takes on the properties of the previous occupant.