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Nine Anomalous Potions

My wife Rachel helped with all of these.

1. Colloidal Mythril

Drinking this silvery potion causes the wearer to scintillate, making them easy to spot from a distance but hard to look at from close up. Attacks against this character are made with a -5 penalty, and they reflect magic as per the Reflection spell. Lasts 3 Turns.

2. Excellent Perfume

When sprayed on a being, the scent of this perfume arouses a frenzy in all nearby, who will pursue in order to get a piece” of the wearer. Lasts 1 hour.

3. Grippy Goop

Applied to a weapon’s handle, this sludge enables the wielder to keep hold of it even when performing the rawest, most experimental combat maneuvers. The wielder rolls a d8 for initiative. Lasts 3 Turns.

4. Impressionable Cloud

Pour this potion on the ground to summon a cloud to do your bidding. A reaction roll is required for orders given underground. Otherwise, it’s friendly. Drink this potion to know the language of clouds, mists, and fogs of all sorts, and command them. Both effects last 1 hour.

5. Milq

Applied to inanimate object, this mayonnaise-like substance stops it from doing whatever it’s supposed to do, permanently. Gulped by a person, they can spout off a superficially convincing if tortured argument about how nothing” is the appropriate course of action to solve the problem at hand, in order to maintain the Balance,” whatever that is. Since this is a fantasy game, the argument has a fifty-fifty chance of being true, which is infinitely more than the real world chance of it being true.

6. Moon Water

When pooled in a dish, bowl, or puddle, you may remotely view any person, place, or thing you can think of. The clarity of the picture is determined by your familiarity. Lasts 1 Turn before evaporating.

7. Oxichor

Enables breathing in water. What? No, you don’t drink it! You pour it a body of water, and the water becomes breathable. Lasts 3 turns.

8. Pourable Hole

When poured on the ground, this oily substance creates a tunnel through any material, 1 meter in diameter. Careful action is required to apply it to a non-horizontal surface. This effect is permanent.

When swallowed, the imbiber gains the ability to consume any amount of loose material, and is capable of swallowing objects of horse size. This effect lasts for 2d6+1 Turns. The character’s stomach will start rumbling loudly 1 Turn before the effect ends. One turn later, the imbiber expels all ingested items, with no harm done save any difficulties that might occur from, say, regurgitating an entire lake of fire while locked in a room.

9. Replacement Potion

When poured into a used up potion bottle, this colorless, odorless, and tasteless liquid takes on the properties of the previous occupant.

Up next Skeleton Pirates 64 Skeletons crew a ghost ship moored in this misty cove. No two have the same exact combination of pirate garb: peg leg, eyepatch, hook, beard, Planning Skill Endeavors The humble skill endeavor! This is the primitive form upon which the Council is built, and by god we can do even better than that. It may seem like
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